The radius even applies to polygons, as discussed below. 1 About colliders, usually one (or a low number) of simple colliders (boxes or spheres, circles in 2D) are enough to give a proper collision detection for a character (in unity, you would have to use colliders+rigidbody2D to make that movement) Unity uses the Box2D physics engine to simulate 2D physics. No matter what game engine you use and regardless of what physics engine it uses (Unity uses Box2D for 2D), you're going to get unfavourable results using physics for driving gameplay like a platformer. ![]() Comparing the customer bases of Unity and Box2D we can see that Unity has 9962 customers, while Box2D has 146 customers. Box2D uses these ghost vertices to prevent internal collisions. ![]() You can fully customize to match your signal provider format or just use default settings as this new algorithm designed to handle in most of Signal Provider Format available.
0 Comments
Leave a Reply. |